LogoLogo
Go to overknights.game
  • All content in this lite paper is a work in progress
    • OverKnights
    • Vision: The Fantasy of the Perfect Toy
      • The Dawn of the OverKnight
      • OverNet Stack
        • Interactive Entertainment
        • Non-Interactive Entertainment
        • Social
        • IRL Experiences
        • Merchandising
      • Core Pillars
        • Cryptoeconomic Incentives
        • AR/VR/MR Experiences
        • Generative AI Content
      • The Obitus Organization
    • Lore
      • Period 1: The Rebirth of Humanity
      • Period 2: Enter the OverNet
      • Period 3: The First Climb
    • Roadmap
  • Gameplay and Progression
    • Customization System
      • OverKnight Customization
      • Card Customization
    • Anima Duels
      • Turn-Based, Tactical Combat with Depth
      • Command Card Exchanges
      • OverKnight Parts and Abilities
      • Card Components and Special Effects
      • Seize the Battlefield
      • Balanced Offense and Defense
      • Recycling and Resource Renewal
    • Ascent of the Libra Tower
      • Rewards and Progression
  • monetization
    • Introduction
    • Play to Own
    • Pay To Accelerate
    • Trade To Earn
  • Digital Assets
    • Introduction
    • Tradeable Items (NFTs)
      • Parts
      • Cards
      • Cosmetics
    • Overnet Credits (OVC Token)
  • economy
    • OVC (OverNet Credits)
    • Actors
    • Markets
    • Assumptions
    • Dissenting Opinions
    • Token Distribution
      • Pre-Registration Rewards
      • Airdrop Rewards
  • Contact
    • Website
    • Player Pre-registration
    • Discord
    • X
Powered by GitBook
LogoLogo
On this page
  • Active Abilities
  • Passives and Triggers
  1. Gameplay and Progression
  2. Anima Duels

OverKnight Parts and Abilities

The key to success in OverKnights lies in customizing your robot. OverKnights are built from various Parts—each with its own abilities, interactions, and strengths. These Parts can be swapped out and upgraded over time, making every OverKnight unique. Whether you prefer a defensive fortress or an agile striker, there’s a playstyle for everyone.

Active Abilities

Parts like arms, legs, or special modules grant unique Active Abilities. These abilities can be used during your turn to gain advantages, such as launching special attacks or healing.

Passives and Triggers

Some parts also have Passive abilities, activating automatically during specific triggers (such as “ON STRIKE” or “ON DEFENSE”). These automatic reactions give you an edge without consuming Energy, creating opportunities for powerful combos when the right triggers align.

OverDrive Abilities: The most important ability of your OverKnight it’s the OverDrive, which only one can be equipped at once. The OverDrive can turn the tide of battle with it’s powerful effect, however it can be tied with complex costs or conditions, which means it requires precise use from it’s Pilot.

PreviousCommand Card ExchangesNextCard Components and Special Effects

Last updated 6 months ago