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  • All content in this lite paper is a work in progress
    • OverKnights
    • Vision: The Fantasy of the Perfect Toy
      • The Dawn of the OverKnight
      • OverNet Stack
        • Interactive Entertainment
        • Non-Interactive Entertainment
        • Social
        • IRL Experiences
        • Merchandising
      • Core Pillars
        • Cryptoeconomic Incentives
        • AR/VR/MR Experiences
        • Generative AI Content
      • The Obitus Organization
    • Lore
      • Period 1: The Rebirth of Humanity
      • Period 2: Enter the OverNet
      • Period 3: The First Climb
    • Roadmap
  • Gameplay and Progression
    • Customization System
      • OverKnight Customization
      • Card Customization
    • Anima Duels
      • Turn-Based, Tactical Combat with Depth
      • Command Card Exchanges
      • OverKnight Parts and Abilities
      • Card Components and Special Effects
      • Seize the Battlefield
      • Balanced Offense and Defense
      • Recycling and Resource Renewal
    • Ascent of the Libra Tower
      • Rewards and Progression
  • monetization
    • Introduction
    • Play to Own
    • Pay To Accelerate
    • Trade To Earn
  • Digital Assets
    • Introduction
    • Tradeable Items (NFTs)
      • Parts
      • Cards
      • Cosmetics
    • Overnet Credits (OVC Token)
  • economy
    • OVC (OverNet Credits)
    • Actors
    • Markets
    • Assumptions
    • Dissenting Opinions
    • Token Distribution
      • Pre-Registration Rewards
      • Airdrop Rewards
  • Contact
    • Website
    • Player Pre-registration
    • Discord
    • X
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  1. All content in this lite paper is a work in progress
  2. Vision: The Fantasy of the Perfect Toy

The Dawn of the OverKnight

We aim to create an IP called OverKnights to fulfill the fantasy of the perfect toy and capture the imagination of a generation, by creating a stack of horizontally scalable components supported by technological pillars that when orchestrated effectively wield the power of realizing the fantasy of an entire generation.

OverKnights are digital toys that are dynamic, collectible, customizable, skinnable, tradeable and shareable. Instead of a piece of content inside of a contained experience, be it interactive or non-interactive, OverKnights inhabit reality through several interfaces which point to the same digital toy in the digital realm. As an IP, OverKnights can be the medium that fuels the primal narrative of self-actualization, creating a cyclical fantasy of achieving full potential through play on each new experience.

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Last updated 6 months ago