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  • All content in this lite paper is a work in progress
    • OverKnights
    • Vision: The Fantasy of the Perfect Toy
      • The Dawn of the OverKnight
      • OverNet Stack
        • Interactive Entertainment
        • Non-Interactive Entertainment
        • Social
        • IRL Experiences
        • Merchandising
      • Core Pillars
        • Cryptoeconomic Incentives
        • AR/VR/MR Experiences
        • Generative AI Content
      • The Obitus Organization
    • Lore
      • Period 1: The Rebirth of Humanity
      • Period 2: Enter the OverNet
      • Period 3: The First Climb
    • Roadmap
  • Gameplay and Progression
    • Customization System
      • OverKnight Customization
      • Card Customization
    • Anima Duels
      • Turn-Based, Tactical Combat with Depth
      • Command Card Exchanges
      • OverKnight Parts and Abilities
      • Card Components and Special Effects
      • Seize the Battlefield
      • Balanced Offense and Defense
      • Recycling and Resource Renewal
    • Ascent of the Libra Tower
      • Rewards and Progression
  • monetization
    • Introduction
    • Play to Own
    • Pay To Accelerate
    • Trade To Earn
  • Digital Assets
    • Introduction
    • Tradeable Items (NFTs)
      • Parts
      • Cards
      • Cosmetics
    • Overnet Credits (OVC Token)
  • economy
    • OVC (OverNet Credits)
    • Actors
    • Markets
    • Assumptions
    • Dissenting Opinions
    • Token Distribution
      • Pre-Registration Rewards
      • Airdrop Rewards
  • Contact
    • Website
    • Player Pre-registration
    • Discord
    • X
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  1. All content in this lite paper is a work in progress
  2. Vision: The Fantasy of the Perfect Toy
  3. Core Pillars

AR/VR/MR Experiences

The use of AR/VR/MR technology as a primitive serves as the main fuel of immersion, creating the crossover effect from the digital realm to the physical one.

Personal Online AR/MR

By creating personal AR/MR experiences that can be experienced purely online we can provide a sense of immersion and attachment to the consumer OverKnights collection, giving it both form and function.

IRL Social Experiences

By creating shared immersive experiences it opens up the social media flywheels to all forms of content creation, from amateur to professional, as well as create an aspirational device for non-consumers to be able to participate and enjoy the content the IP has to offer.

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Last updated 6 months ago