Markets
In-Game Market
The In-Game Market is the main funnel to capture USDC/T into the economy and convert it to OVC. The idea here is that players will exchange their time and USDC/T for in-game items and experiences satisfying their needs. All mercantile activity in-game will be specifically designed with in-game utility in mind as to not create a hoarding problem where certain whale players gatekeep content from other players. The main mercantile activity within the game is the P2P Marketplace, where players will be able to trade NFTs ↔ OVC which creates an opportunity for certain game items to appreciate in value due to their cosmetic or utilitarian value.
OVC ↔ USDC/T Swap Pool
The Pool main purpose is to become the connection point between all actors in the economy. The Swap is a Uniswap style pool that allows for natural token price discovery and a constant recycling of the OVC token in the circular economy. Per actor the integration points are as follows:
Players: Every time the user needs OVC to perform actions in the game, they are abstracted from a Swap. On each swap, the fees would be priced in, and the resulting OVC would be paid to Obitus Games in exchange for the content or any other in-game premium experience.
Traders: Traders have 3 main uses for the pool.
To provide liquidity for the pool in order to earn fees.
To swap any OVC to USDC/T when the token appreciates.
To trade LP tokens in the secondary marketplace as to value capture and speculate on the appreciation/depreciation of the economy.
Obitus Games: As the game developer accepting OVC as the premium currency for in-game content, we are permanently “trading back” the token against content value. Obitus Games revenue sources are:
Earn permanently a portion of the swap fees.
Earn OVC on each P2P Marketplace trade.
Swap OVC for USDC/T.
Pool Parameters Proposal
Swap Fee: TBD
Obitus Games Fee Split: TBD
Liquidity Provider Fee Split: TBD
Initial Token Price: 0.01 USD
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