# OverKnight Parts and Abilities

The key to success in OverKnights lies in customizing your robot. OverKnights are built from various **Parts**—each with its own abilities, interactions, and strengths. These Parts can be swapped out and upgraded over time, making every OverKnight unique. Whether you prefer a defensive fortress or an agile striker, there’s a playstyle for everyone.

### **Active Abilities**

Parts like arms, legs, or special modules grant unique Active Abilities. These abilities can be used during your turn to gain advantages, such as launching special attacks or healing.

### **Passives and Triggers**

Some parts also have **Passive** abilities, activating automatically during specific triggers (such as “ON STRIKE” or “ON DEFENSE”). These automatic reactions give you an edge without consuming Energy, creating opportunities for powerful combos when the right triggers align.

OverDrive Abilities: The most important ability of your OverKnight it’s the OverDrive, which only one can be equipped at once. The OverDrive can turn the tide of battle with it’s powerful effect, however it can be tied with complex costs or conditions, which means it requires precise use from it’s Pilot.
